Idle masons? You can fit a lot of doors and statues into your fortress, and a ready supply of blocks can speed up later constructions. beds for the next wave of immigrants are pretty handy too). Idle carpenters? It's hard to have too many barrels (or too many bins.(He won't be good at it, since he doesn't have the skill, but lowest-quality beds are better than sleeping on the ground.) If your carpenter has died, your cheesemaker can start making beds. Remember that dwarves can be assigned new jobs at any time.Chaining some dogs by your front door may deter thieves.Otherwise, you can't see how much an item is worth. Having a dwarf with the Appraiser skill to be your broker will help a lot when trading.Cage traps are also easy (you can make cages out of wood). Any fortress can build a bunch of stone-fall traps. Traps can help take care of invaders at no risk to your dwarves.Keep your sleeping areas away from noise and your dwarves will get a good night's rest. Digging, wood cutting, and engraving are noisy.Also keep in mind that workshops block certain squares, so if you ever notice that your jeweler dies after constructing a workshop with a door on the east side, that's why.
They like building and digging things from certain directions, so try to make sure there is a way out (and keep an eye on them just in case they try something crazy). Don't cook all your alcohol or all your seeds (or all the things that leave seeds).Dwarves also need food, obviously - and a good cook (and a nice dining hall) go a long way towards keeping your fortress happy.If the fortress has no alcohol for years, things will slow down quite a bit. If a dwarf drinks only water, the rate at which he gets tasks done decreases. Also note that, with the default tileset, your display of the fortress is not square, so north/south distances will appear longer than east/west distances - they aren't. You have a Z-axis - things will be much closer when they're downstairs one floor, than if they're 20 tiles away down the hallway. This will be a lot easier if you put rooms back an extra tile so you don't have to rebuild everything. When building your first couple dozen rooms, consider that in the future you might want to make certain busy hallways wider so dwarves aren't always climbing over each other. Plan ahead a little during construction.
#Tower of trample save files free#
Make sure you have sufficient free space before launching Dwarf Fortress! Opening other saves to verify that they still work, then exiting, will corrupt your previously-working saves as well.
Save often! Although it can be a hassle to have to quit out and get back in, it's a lot better than, after a crash, having to build that long hallway of stone-fall traps, plant the whole bag of plump helmet seeds, and make that shipment of steel battleaxes for the caravan next year, all over again.